New B.U + May Firt New Chars!
Hello Warriors!
📡 Testing, testing! Can everyone hear me?
Bulma here!
First of all, thank you all once again for your continued support. After a lot of hard work, we're finally releasing our first May update!
Several warriors from the Namek Saga are returning to the battlefield, and along with them, a certain terrifying Saiyan has decided to make his appearance as well...
There's still plenty of work ahead of us, but every suggestion, every bit of feedback, and all of your support help us keep moving forward.
Now, enough talking! I've got inventions to work on, and you've got battles to win.
See you on the battlefield! 🚀
Oh, and before I forget! Here's a list of changes that happened outside the battlefield:
-
Bug Fixes
Several bugs have been fixed, including issues involving Piccolo and Guldo.
Thanks for all the reports and feedback on Discord. They genuinely help us improve the game. -
Server Improvements
The server has been stabilized significantly, with roughly 90% of the known issues addressed.
We're still working to improve it further, but overall errors and instability have been greatly reduced. -
All Characters Unlocked
All characters displayed on the first page are now available and unlocked for everyone.
This allows players to freely explore, have more options, test, and enjoy the full first page roster. -
Classic Arena Size Returns
The in-game battlefield now uses the classic arena dimensions: 770x560.
We've preserved the previous version, but we believe this format offers a better overall experience—not just because of nostalgia, but also for players on mobile devices and smaller monitors. -
Everything Is Still Subject to Change
As always, changes like these, just like balance adjustments, can still be reverted or modified.
We're continuously testing and gathering feedback to find the best direction for the game moving forward. -
Balance Philosophy
Our goal is to ensure that beginner-friendly warriors provide a good experience for new players without diminishing the value of mid-game and late-game characters.
We've also implemented several reworks and color adjustments to improve team synergy and overall gameplay diversity.
Thank you once again for supporting the project. We'll keep listening, improving, and pushing forward together!
Note: Small Fixes Super Saiyan Bardock Legendary Aura and Turles Meteor Bust now are proply fixeds on original design. Ui Fixed!New Characters
Turles
Turles is a rogue Saiyajin warrior from Universe 7. Born as a low-class soldier who escaped his planet's destruction, Turles has the ability to cultivate and draw immense power from the Tree of Might. Turles is extremely loyal to his own ambition; wishing to conquer the universe, Turles trained hard and led the Turles Corps to become a ruthless fighter.
View CharacterSuper Saiyan Bardock
Bardock (Super Saiyan) is a legendary warrior from the Saiyan race. He is the defiant rebel leader who broke past his physical limits through pure rage to unlock the mythical Golden Warrior transformation, forever fueling the legend that strikes fear into Frieza's heart.
View CharacterChilled
Chilled is a space pirate and an ancestor of Frieza. He is a ruthless, arrogant tyrant who leads his own galactic army and rules the cosmos with an iron fist, centuries before his descendants would inherit his cruelty and fear of the Super Saiyan legend.
View CharacterKid Gohan (Namek)
Though only a young boy, Gohan travels to the distant Planet Namek with a heavy burden: to find the mythical Dragon Balls and revive his fallen friends. Forced to grow up on a hostile alien world, he must overcome his deepest fears to protect the innocent Namekians from brutal invaders.
View CharacterPiccolo (Namek)
Piccolo (Namek) is the legendary Super Namekian warrior. He is the stoic protector of Earth who returned to his ancestral home, fusing with the warrior Nail to unlock an overwhelming level of power capable of terrifying Frieza in his Second Form.
View CharacterRehabilitated Vegeta
Vegeta is the prince of the fallen Saiyan race. He is a ruthless, brilliant tactician who rebels against Frieza, waging a bloody, one-man guerrilla war across Planet Namek to steal the Dragon Balls and achieve immortality.
View CharacterReworked Characters
Young Chiaotzu
Chiaotzu is a student of the Crane Hermit school and the best friend of Tien. Despite his small and delicate shape, Chiaotzu is able to use telekinesis and other moves to have a good performance in battle.
View CharacterGeneral Blue
General Blue is a powerful high-ranking officer in the Red Ribbon Army and is the leader of the Blue Corps. He also has powerful psychic abilities and is considered to be the strongest Red Ribbon soldier.
View CharacterTao Pai Pai
A world famous assassin who the Red Ribbon Army hired to take out Goku. Mercenary Tao travels on his high-speed pillar to find his targets then he uses the crane style of techniques for his attacks.
View CharacterGrandpa Gohan
Grandpa Gohan was a loving and caring man who became the adoptive grandfather of Goku when he found him near the landing site when he was a baby
View CharacterCharacter Adjustments
Boost: Kid Goku, Young Yamcha, Kid Chichi, Kid Gohan
Adjustment: Arale, Emperor Pilaf, Guldo
Nerf: Bardock, Raditz, Saibaman

Kid Goku
Boost- This skill now cost 1 Ki.
- This skill now will stun enemy Physical and Ranged skills for 1 turn.
- This skill now grants Kid Goku 15 damage reduction for 4 turns instead of 25% damage reduction.
- This skill now is classed Tactical
- During this time, Power Pole and Quick Jab will deal piercing damage additionally.

Young Yamcha
Boost- This skill will deal piercing damage.

Kid Chichi
Boost- This skill now will deal 20 damage. Up 5 from 15.
- This skill now will cost 1 Ki.
- This skill now deals piercing damage.
- This skill now stuns enemy Physical and Ki skills instead of Ki and Melee
- This skill now will cost 1 Ki.

Kid Gohan
Boost- This skill now will increase 10 additional damage. Up 5 from 5.
- This skill now target all team instead only Gohan Allies.

Arale
Adjustment- This skill now will make enemy unable to reduce damage or become invulnerable for 1 turn.
- This skill now cost 1 Ki.

Emperor Pilaf
Adjustment- This skill no longer increase enemy Ki for 1 turn.
- This skill now has 10 damage reduction. Down 5 from 15.
- This skill now deals 15 damage. Up 5 from 10.

Guldo
Adjustment- This skill now cost 1 Ki.
- This skill now cost 1 Ki.

Bardock
Nerf- This skill now only will stack on non-affliction damage instead of all source damage
- This skill now will deal 10 additional damage for each dead enemy. Down 5 from 15.

Raditz
Nerf- This skill no longer increase damage from Saturday Crush.
- When improved this skill will cost 1 instead of 1 .

Saibaman
Nerf- This skill now has 2 cooldown. Up 1 from 1.














