Hello! @everyone
First of all, we're sorry for the delay. The last stretch was slower than we wanted because of health issues, personal matters, and other commitments we couldn't put aside. Thank you for staying with the arena while we got this drop over the line.
Communities
Communities are live — Kakarot-style boards where you place unlocked characters around a leader, trigger links, and rank up the board. There are six communities (Z Fighters, Saiyan Pride, Frieza Force, Namekian, Capsule Corp, and Training), and they grant extra Ladder XP / Zeni and extra daily & weekly mission XP / Zeni. Open Communities from Selection and start building.
Win Streak XP
Ladder wins now pay extra XP when you keep a streak going: +5 = +10%, +10 = +20%, and +15 = +35% of that win's base XP. Keep the streak alive and you'll see the bonus on the end-of-match screen.
Back To Classic
The Back To Classic event is on until September 24. Play Launch, Oolong, Cyborg Tao Pai Pai, and Master Korin on Ladder, farm Classic tokens for XP or Zeni, and vote for 2 to stay as starters when the event ends.
Android 17 & 18 Missions
The Twin Demons bug is fixed. Completing or unlocking only one twin no longer closes the mission and locks you out of the other. If you were stuck with just Android 17 or just Android 18, the mission path should now let you finish the pair.
Support
For the game to keep going, we need support for the work — servers, development time, and the next updates. If you can, please support the project on Patreon. Brazilian players can also support via Pix. And don't forget to join our Discord!
Full balance notes are below. See you in the arena — and thank you again for the patience. Peace! ❤️
Reworked Characters

Jeice is a member of the Ginyu Force, acting as Ginyu's second in command and fighting partner of Burter.

After Dende was chosen by Kami-sama to become the new Guardian of Earth, a powerful Namekian protector was revealed. Dende uses his advanced healing magic and deep connection to the Dragon Balls to completely restore his allies' health while removing harmful effects inflicted by his enemies.

Piccolo (Namek) is the legendary Super Namekian warrior. He is the stoic protector of Earth who returned to his ancestral home, fusing with the warrior Nail to unlock an overwhelming level of power capable of terrifying Frieza in his Second Form.

Frieza is a ruthless galactic tyrant who has unleashed his second form to drastically amplify his raw power. Standing over nine feet tall with massive horns and a muscular build, he uses overwhelming physical force and sadistic cruelty to crush his enemies without mercy.

Dodoria is a member of the Frieza Force. He is a ruthless warrior that serves alongside Zarbon as one of Frieza's top two highest ranking Generals and right-hand men.
Balance Updates
Young BulmaThis skill now stun enemy Physical and Tactical skills for 1 turn.
This skill now is classed Physical
This skill no longer increase 10 additional health from
BardockThis skill now deal 20 damage. Up 5 from 15.
This skill now has 0 cooldown. Down 1 from 1.
BulmaThis skill now deal 20 damage. Up 5 from 15.
Now if used on an enemy affected by
Now If enemy use a new Tactical skill, that enemy will take 5 additional non-affliction damage for 1 turn.
Kid Gohan (Namek)This skill now stuns Ki and Melee skills for 1 turn.
This skill now deals 20 piercing damage. Up 5 from 15.
This skill now heals Gohan for 15 health for 1 turn
This skill now give Gohan 50% damage reduction for 1 turn
This skill now has 1 cooldown. Down 4 from 5.
Rehabilitated VegetaThis skill now makes enemy take 10 additional damage from Final Burst Cannon for 1 turn. Up 5 from 5.
This skill now grants Vegeta 1 Rampage Stack.
This skill now deals 25 damage if that enemy is countered.
This skill now grants 2 Rampage Stacks if the counter succeeds.
This skill now deals 10 piercing damage.
This skill now has 0 cooldown. Down 1 from 1.
This skill now deals 10 additional damage for each Rampage Stack.
This skill now resets all Rampage Stacks after it is used.
This skill now grants Vegeta 1 Rampage Stack.
Super Saiyan GokuThis skill now permanently will deal 5 additional damage.
This skill now permanently will deal 5 additional damage.
This skill now will cost 1 instead of
This skill now will give 15 damage reduction instead of 10 damage reduction
This skill now permanently will deal 5 additional damage.
CuiThis skill now ignores invulnerability.
This skill now deals 25 damage. Up 5 from 20.
This skill now will deal 5 additional damage directly if enemy team has any destructible defense.
RecoomeThis skill deals 15 damage. Up 5 from 10.
This skill now deal 35 damage. Up 5 from 30.
Captain GinyuThis skill now has no cooldown. Down 1 from 1
This skill now deal 30 piercing damage. Up 5 from 25.
ZarbonThis skill now makes enemy ignore healing effect
This skill now has 0 cooldown. Down 1 from 1
This skill now will makes Elegant Wave and Shooting Star deal 5 additional damage and heal 5 additional health.
This skill now deal piercing damage instead of affliction damage.
This skill now is classed Action instead of Instant.
This skill now deal 30 piercing damage and makes enemy ignore healing effect for 3 turns.
This skill now cost 1
Monster ZarbonThis skill now cost 1 Ki instead of
This skill now is a offensive counter.
This skill now deals 30 piercing damage. Up 5 from 25.
Frieza (1st Form)This skill now deal 20 affliction damage.
If enemy is a Menace, this skill will deal 15 additional affliction damage.
This skill now deal 20 damage instead of 15 piercing
This skill now has 0 cooldown. Down 2 from 2.
If enemy is a Menace, this skill will stuns enemy Physical and Ranged Skills for 1 turn
This skill now target entire enemy team instead of one enemy.
This skill now last 3 turns.
This skill now has 3 cooldown.
This skill now becomes Supernova for 3 turns.
DevilmanThis skill now stun enemy Physical and Ranged skills for 1 turn.
This skill now last 1 turn.
This skill now has 1 cooldown. Down 1 from 2.
This skill now cost 1 Ki instead of Ki.
Android 19This skill now stun enemy Ki and Melee skills for 1 turn.
This skill no longer stun enemy skills.

































































